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A platform for stage-by-stage experiences

Every place has a story.
Make it playable.

The platform museums, schools, companies and public bodies use to build escape rooms and stage-by-stage narrative trails, indoors and out.

📍 stages via GPS or navigation riddles 👥 teams in parallel 🔓 always-open sessions
Cover of the «Il Segreto di Santa Massenza» experience: 7 stages, about 60 minutes, with an audio intro.
Navigation screen: the compass points to the stage, 20 metres to go.
The story behind the experience, with audio narration and text.

cover · compass · story

Culture · Territory · Learning

The territory becomes the game board

It's not a guided tour and it's not a quiz: it's a game that plays out in the real place. Orienteering, geocaching, escape rooms and storytelling meet, and every stage hands back a piece of the story of where you are.

Orienteering

You really navigate: direction, distance, compass. The route is covered on foot.

Geocaching

Every stage is a precise point to reach, with real coordinates on the ground.

Escape room

Riddles you can only crack by being there: an inscription, a detail, a date.

Storytelling

A story ties the stages together: the place isn't crossed, it's listened to.

Schools and teens

The phone on the right side of the lesson

The smartphone stops being a distraction and becomes the tool of the field trip. Classes split into teams, riddles calibrated by age, and a subject learned by walking through it instead of reading about it.

Culture and territory

Heritage tells its own story as you explore it

Museums, villages, archaeological sites, walking trails: the story is already there. The game draws it out stage by stage and leaves it with whoever played — far more than a panel glanced at in passing.

One engine, four worlds

The same tool builds very different trails: the audience changes, the platform doesn't.

Museums & tourism

Permanent trails

Always-open sessions: visitors scan the QR and start whenever they arrive, on their own clock, within the boundary and time limit you set.

Schools

Learning in stages

Educational experiences with age-calibrated riddles and narration adapted to the audience.

Companies

Team building

Teams in parallel on dedicated routes, a real-time control desk and a leaderboard handed out at the end.

Families & events

Narrative games

Story-driven treasure hunts with audio and plot twists for parties, fairs and city games.

For players

From your phone, nothing to install

Scan a QR and you're in: compass, clues, live leaderboard, inside a story that guides you stage by stage — outdoors or in.

📱 plays in the browser, no app 🏆 points, clues and live leaderboard 🎧 narrated story with voice and audio 🌐 offline: the game goes on without a network

From QR to leaderboard

Players install nothing: scan a code and the adventure begins.

01

Scan the QR

Client-branded splash, pick a nickname and go: the team forms in a minute.

02

Real-time lobby

Players pop in live as they join, all the way to the 3-2-1 countdown. Latecomers knock, and the organizer lets them in.

03

Follow the compass

“Almost there”: vibration grows as you close in on the stage.

04

Solve the riddle

Text, narrated audio and photos. Hints cost points: choose wisely. Every chapter you unlock stays in your journal.

05

Climb the leaderboard

Live scores and time bonuses. The leaderboard lands when the organizer hands it out: a podium on every phone and a PDF certificate for each player.

The rules of the field

Every experience sets its own boundaries: how much help to give, how long it lasts, where players can go.

Map
Compass only, compass and map, or your own position too: you decide how much help to give.
Time
A time limit with a countdown: when it runs out, everyone heads back to base.
Boundary
A play area drawn on the map: whoever steps out gets a warning, and the organizer sees it.
Start & finish
A starting point and a finish, with a closing narration that wraps up the story.
Outdoor

GPS and compass

Every stage has real coordinates: parks, historic centres, vineyards. Without a magnetometer, direction is inferred from movement.

Indoor

Navigation riddles

No GPS: a riddle tells you where to go. “Find the room with the biggest fireplace” — perfect for museums and historic buildings.

Offline-first

The game goes on without a network. Content preloaded with progress shown in the lobby, answers validated on the spot, sync when the connection returns. The organizer sees who's ready.

For creators

AI helps you build, you stay the author

Stage-by-stage editor, verified AI generation and live event direction: build engaging, tailored experiences in a fraction of the time.

✍️ stage editor: riddles, clues, story ✦ conversational AI: ask, refine, restore 🎛️ live direction or always-open sessions 🎨 white-label on your brand, multilingual

Build stages, riddles and stories

You design the trail stage by stage: narrative content, the main riddle, and a clue toward the next stop.

  • Four riddle types: free text, multiple choice, code, numeric — plus the navigation riddle that tells players where to go.
  • Hints that cost points and limited attempts, to tune the challenge.
  • Two modes: sequential narration, where each answer unlocks the next chapter, or independent stages with a mosaic story that the ending pieces together.
  • Theme, difficulty, duration, narrative tone and historical era of the experience.
  • Try button: play any stage from your phone with a simulated position, before a single player sees it.
The admin panel, «Trail stages» page: 2.4 km, 29 minutes on foot, the map with the seven numbered stages, the elevation profile and the list of stages with coordinates, narrative, riddle brief and riddle.
The admin panel: the trail on the map with distance, walking time and elevation, and for each stage what is already in place — narrative, brief for the AI, riddle.

AI that writes with you, not instead of you

Every piece of content grows out of the real trail — the story, the stages that come before, even the photos taken on site — and every generated riddle is checked for solvability before it reaches the players.

Stories
Written in conversation: ask for tweaks in chat, lock what you like, roll back to an earlier version. Genre and audience set the tone, from the premise to every stage's text.
Riddles
Rooted in the place itself, even from a photo taken on site, with automatic solvability checks and regeneration when needed.
Voice & music
The story can be listened to: audio narration in every language, a library of generated music, covers made from scratch or from your own photo.
Translations
Write in the main language, the others translate themselves — and you're told which ones to realign when a text changes.
In bulk
Generate the whole trail at once, with real-time progress.
Costs
Full transparency: every generation is metered in credits, with spend by period and by operation and usage caps per plan.
Surveys
After the game, a questionnaire generated with AI: NPS, translated questions, exportable results.

Direct the event, or let it run on its own

Two ways to be in the field — with the reins in hand, or with a trail that plays itself — and teams that never get in each other's way.

Directed event

Everything under control, live

A control desk for a monitor or tablet: teams on the map, alerts for anyone who leaves the area or stops moving, messages to players and a replay of GPS tracks after the event.

Always open

The trail that never closes

No organizer to press start: every group begins the moment they scan the QR, on their own clock. Perfect for permanent tourist and museum trails.

Routes per team

No queues at the stages

Each team gets its own sequence, computed on real walking distances. Pick the criterion — balanced, staggered, always forward, no crossings or shortest — and simulate the walk before you start.

White-label

Your theme, logo and domain. The player app's colours and style adapt to every tenant, down to a custom domain.

Multilingual

Every piece of content, in multiple languages. Stories and riddles are natively multilingual: players choose, the narration follows.

Print & PDF

Posters, leaderboards, certificates. A4 posters with the QR as PDFs, one per language; at the end, leaderboard and certificates to download or get by email.

Put your story on the map

Tell us about your place and your audience: let's build the first experience together.